10 Words To Describe Me

Analytical
Competition
Consistency
Achiever
Ideation
Learner
Significance
Strategic
Creative
Artist

Tuesday, May 23, 2017

Graphic Design Semester Reflection

My Projects


       This semester I did seven projects that I will discuss in this reflection. Each one is something that I did this semester. My first project I did this semester was and 11 x 17 poster that I had to make. The project details was that you had to make a poster for the Nelson Atkins Art Museum that is supposed to be represented by an art style I studied. Mine was constructivism and the planning took a lot longer than the making of the poster. It took about a week overall. I learned a lot more about history with my poster and thinking outside of the box. A challenge was coming up with ideas for the poster. I changed a lot about how I made the poster into something the represents the museum.








       My next project was a 5 x 5 artboard that I did for our typography unit. I had to use 4 quotes and make them each into 4 different artboards that were interesting as well as colored. It took two weeks to do overall, but that was including coloring and planning. Challenges I faced were making it unique and how to fit color schemes into the. I learned more about spacing and how to correctly use color schemes that worked well with my project. I changed color schemes a lot and it was difficult, but worth it.

 






      My third project i worked on was my combination mark logo for the Louisburg Cider Mill in Louisburg, Kansas. This project was very interesting as it started out very hard. We had to make 30 logo ideas and 10 fonts to go with them. However, it paid off as then making the actual logo was very easy. It took about four days to make each combination mark because we took our designs and put them all together into our 6 best marks overall. I changed a lot about spacing and the fonts of my marks. Colors too. We had to color each logo into 6 different color schemes so overall I had 36 different combinations marks to chose from. The process was long, but I learned a l to about colors an it really helped as a logo that I didn't color thinking it would be the one I chose to represent the brand, actually ended up fitting very nicely and was my final choice. This project really helped me as a graphic designer and I took a lot of insight from it.









       After the combination mark, I had to make a business card, a letterhead, and an envelope based on the combination mark I made specifically for the company. First off, the business card was fairly easy to make. It took about a day to make and was easy for me to manipulate into something that could represent the company. The color scheme was already given to me from my combination mark so I didn't have to worry about that. The only imagination I used was how the layout would work and what I had to put on the card. Challenges I faced was spacing on the card and making the card look like a legitimate business card. I changed the word spacing and the info I put on it a lot. The feedback given really helped improve the card overall and made it a lot smoother.




       The letterhead was very easy. Even easier to make than the business card. Like previously stated, the color scheme and ideas to base it off of was already given to me. However, this one didn't require as much information as the business card. One challenge I faced was putting the information on the letterhead and that was also the feedback given to me. I changed the information on it, like the address and email. But other than that the project was very straightforward. However, it did help my branding site a lot.










       Last but not least, the envelope based on my combination mark was probably the one I put the most effort into. I changed up the scheme of the envelope so that it's more interesting to the client. I also used the same stripes from the letterhead to keep the same overall feel to the entire group of branding. Since they're all from the same company I figured they should relate to each other. I changed up the colors a lot and the designs but it was worth because I was able to think outside the box a lot. The feedback was helpful and I mainly fixed the information on the envelope.


My Time in Class

       My time was spent doing projects and I stayed productive a lot of the times. The only times I didn't stay productive was when I was done. Granted, I should've still done more graphic design practice when I was done with my projects but I got better at it over the course of the year. I have grown a lot in graphic design and using the tools given to me for it. Outside of class I draw and do some designing on thing such as my personal logo and practicing making designs. I plan on working on it over the summer as well.

Strengths and Weaknesses

       My strengths were that I am very efficient in getting projects done, and done well. I am fairly decent at using Illustrator so my ideas are easily transferred to the computer. I believe that graphic design comes very naturally to me so I usually don't have a problem with the projects assigned. However, a weakness would be productivity. Since I usually don't need to spend a lot of times on the projects, I get distracted a lot in class. When I am finished with my work I don't tend to enhance it or make it better when I should.

Summary

       I loved every project this semester. They all were fun and made graphic design interesting. I love the freedoms that graphic design gave me and I hope to keep improving even though I won't be in e-Comm next year. I want to keep working with Illustrator and even if graphic design isn't something I want to do with my life, I still don't regret taking as it helped me become a better artist and helped me learn so much more about graphic designing. Over the course of a year, I already improved so much. I look back over the year to projects that I can actually be proud of and see how much I've improved. I would definitely try a lot harder to improve, even if I already have improved a lot. i want work more outside of class and over the summer. Next semester I would like to redo my personal logo into something I can be proud of. I started out the year hating graphic design but now as I've actually done the projects and tried, it's become so much easier for me to do, and now I love it.

End of the Year Animation Reflection

What Did I Take From The Year?

I learnt about 3D modeling and lots more about 2D animation than I did freshman year. It was valuable because now I have more insight onto how CGI, special effects, and green-screening works. I faced many challenges. So much that I couldn't finish a project first semester but I quickly got back onto my feet and tuned it around this semester. Communication and collaboration go into the same category to me because I learned more about both in the same project. The group final project we did we worked together very well and it came together fast. Despite what my neighbor/best friend says, I was very productive a lot recently and I put effort into a lot of my projects. I am not a leader so I didn't learn much about it but my project management got so much better throughout the year. I was able to turn more projects in and actually get them done and turned in on time.

My strengths were that I was efficient at getting projects turned in throughout the semester and asking for help. I didn't understand a lot of the concepts quickly but after help I was able to apply them to many other projects. I have improved a LOT on 3D modeling and I think that it's my favorite part about animation. I also improved on special effects and learning how to green screen things better. I really liked the special effects unit as well.

I think that I'll use what I learned maybe later in life since I'm quitting e-Comm. I want to work on my art skills so maybe I'll get into doing 2D animations when I'm older and better at digital art. I might even work on 3D modeling when I get bored sometimes because I really liked Maya and everything that we did with it. I don't regret taking this class, e-Comm definitely gave me more insight as to how these things work and what I want to do with my life. I just realized that animation isn't was I want my career to be, but I still loved it while I was in it.

Overall, I would want to push myself harder to get things done during first semester, but I deepened my friendships and learned so much about myself and what I want to do with my life. Without this class I would still be doing something that I don't want to do for a living. So I'm thankful that this class helped me realize that.

Friday, May 19, 2017

Louisburg Cider Mill Rebrand Project

Summary

      The first part of my project was coming up with a logo and combination mark for the Louisburg Cider Mill in Louisburg Kansas. After I came up with a logo and combination mark I liked, I then had to chose colors for 6 different color schemes for each 6 combination mark designs I had. It was a lot of designs to go through and chose which one I liked the best, so I'll showcase the transition of the design I liked the best. 

       After I chose a color, I then made A letterhead, Business Card, and an envelope for the logo. I would definitely change my envelope to look better along with the spacing in the business card. My favorite part was choosing the colored logo and my least favorite part was making all the color schemes.

Tuesday, May 16, 2017

Personal Blog Semester 2

About My Project

      For my project in animation, I did the green-screening for a collaborative project between six students in our class. We did a short video based on the George of the Jungle trailer(link it). The process of making this project was pretty easy since there were six of us coming up with ideas for our final project. We each had separate jobs to do in the group; such as special effects, green-screening, and 3D modelling. All of which was something we learned at some point earlier in the semester. I was one of the students doing green screen in my group. 
     The project ran smoothly as well. We had the story board made just the day after figuring out what we wanted to do for our video and started filming almost immediately afterwards. The idea of our film was inspired by a kid in my group named George. Editing went smoothly as well, since we has a lot of people in our group, the project came together very well. I got done with my part in green-screening within a few days.

What I Learned

      Along the way, I learned a lot about green-screening and editing. I had a lot of help from my teacher but it paid off a lot because I now have a better understanding of green-screening and how it works. Collaboration was a big part of this project as well, communication between my fellow peers was a vital play into how quickly we got done with our project.

     I think next time I would definitely white balance the camera before filming our scenes. Next time I will make linear keys before the key lights because that was a  mistake I made a long the way. Making shadows proved to be very helpful in this project. I overall have a newfound respect for green-screening. It's very hard to get to look just right and takes a lot more editing and refining than you'd think, this project was very eyeopening for me.

Monday, May 15, 2017

Article Review Semester 2


What The Article is About

     Disney's new movie Moana is a hit and grew immensely in popularity. However, it required much more math and physics then you would think for an animated movie. In this article, written by Stuart Wolpart, called "Mathematicians bring Disney's 'Moana' to life", goes into depth about how that works. The author argues that there's more that goes into animation than just making something; it's making something that looks real. The author uses credible sources such as quotes from physicists working on Moana's animating team. They also use statistics to back up their claim as well.

Claims and Author's Meaning

     The article's strength is that he goes very in depth as to how and why math and physics is needed so desperately  in animation. A weakness may be that the only sources used are interviews, not as many other forms of evidence are used. The author's conclusions are broad, and more informational than opinionated. Animation requires more logical skill than creative skill, and often times it requires just as much of both.

     What the author is saying is very significant, it brings animation into a new light and shows us how difficult and how much critical thinking is involved to make such a realistic production. The author's arguments support his claim a lot. The evidence is well-rounded and informal, it is so convincing to the reader that I have no reason not to believe it. This article means a lot to me as an animator because it pushes me to think more outside of the box and involve more critical thought into my work.

     I don't understand a lot of the physics references in the article, but I believe that it's because I'm a sophomore in high school. This article provides a lot of insight to animation overall, and definitely gives credit where credit is due to animators everywhere. Animation is a long and difficult task and this article shows that very clearly, especially to people who don't know much about animation.


Wolpart, Stuart. "Mathemations bring ocean to life for Disney's 'Moana'". Phys. 4 Jan 2017. Web.

Article can be read here

Friday, May 12, 2017

Professional Blog Semester 2 Animation Review



Summary

     This animation was made by a CalArts students who won an award in Indiana and other video festivals. It shows many smooth animation skills and the story is just as well-developed. The animation is about a little boy who plays music and shows off his animals for a penny. However, there are two other animal shows tat seem to better than his. He wins over the crowd in the end and gets a lot of pennies for his animals' food.

The Process/Comparisons 

     This animation is a 2d animation that looks like After Effects was used quite frequently. I saw layers shift like how you would make the backgrounds shift in After Effects. Also I saw the use of frame-by-frame animation in the lip-syncing.
     The use of layers and smooth frames is something I would love to be able to put into my own animations. Lip-syncing as well. One thing I have already learned is how to shift the background layers to look lie they're moving in After Effects.


Conclusion/Analysis

     The creator did best at making the animation smooth and clean as well as the story. The short looks like something you'd see on a kid's cartoon channel and it's already fantastic. I think that there are some frames where it's a little bit rough, but I can't hold it against them since they did that all by themselves. Overall, this animation is well written and transferred phenomenally onto the screen. I aspire to be as talented as they are and their animation is well worth the award.

 Sjursen-Lien, Kiernan. "The Magnificent Menagerie of Melvin McMelanie". Vimeo.com. Web. 11 May 2017.

Video can be watched here

Thursday, March 30, 2017

The Plausible Impossible

In animation, we watched a video by Disney about the Plausible Impossible. The Plausible Impossible is an animation technique that because of certain context, impossible things seem plausible. These are five plausible impossibles I found throughout the video.

     The video I chose to feature for this post was a short that Disney made about Donald Duck when his cousin comes to visit his house. In this scene, Donald's cousin, Gus, knocks on the door to his home and the ring vibrates Donald's head like a gong. Normally, this would be impossible, but with the sound affects, this seems possible, as sometimes sounds do produce enough waves to vibrate.

In this scene, Gus drinks all of the soup in the bowl shown above within a few seconds. We know this is impossible because no one can eat anything that fast, especially since he was eating it with a spoon. However, since the spoon was moving extremely fast, this action seems possible.

In this scene, Gus decides to make a sandwich with all of the bread and ham. However, he makes the sandwich shown above by shuffling the bread and ham together like cards. That would be impossible in real life because both ingredients are too floppy to do so. But in this scenario it is possible because the sound effects and the way the bread and ham move make it seem like its able to be shuffled like cards.

In this scene, Gus is knitting spaghetti into a sock with needles before slurping it up by the string. This would be impossible since spaghetti is slippery and in no way would stick together like that. Since he does it so quickly and the way he crochets it together like you would with tread, it seems completely possible. 

In this last scene, Donald gets his head stuck in the mailbox after running into it. This would be impossible because no one can fit their head through a mailbox and be okay. But because of squash and stretch like principles, it is possible. And he was going at a high enough velocity to fit and remain unharmed.

Thursday, March 23, 2017

Marks/Symbols Blog

Summary

Marks include symbols in them. They are both types of logos just one can be a part of another. Marks can include lettering and symbols. Symbols however, only include pictures. Both types of logos can be trademarked and sold for copyrighted use. Things such as the handicapped symbol, to the Nike can be classified as marks. 

Symbols vs. Logos

Logos represent a brand, and symbols are usually a small picture that represents something else. While symbols can be used as logos, it's not very effective since they're so simple and common. To have a good logo, people need to see it and know exactly what your company is and with some symbols, that's not possible. When symbols are used to make a good logo, it's called a mark. Marks usually have text as well that's easily readable and can fit well to represent a company if used right.

Key Facts

Symbols take a lot of time and thought into them to make them good enough to be a mark or logo. The simplicity can be a good thing, or a bad thing. Lines and/or arrows should always move up to make a positive impact on the audience. Symbols should not be boxed in but should be transparent so it appeals more to the eye.

Conclusion

My favorite thing I learned about marks and symbols is that they can all be related to each other. In conclusion, the way graphic design can all connect together is interesting and makes graphic designing easier to learn about. 

Thursday, March 9, 2017

Typography Study 2017

For this Graphic Design project I chose four quotes that represented me. Two of them are serious and the other two are fun ones I did because I feel like they represent my personality.
 I chose this quote because the person who said it means a lot to me and it has a bit of deeper meaning. This quote felt fancy to me so I felt the need to give it a fancy look. Also to put diversity into my project I would need to put cursive in one of the art boards and this quote is the best one.

 This quote stood out to me because it's something I've always told myself since I was a kid and it was thought to me from a young age by many good influences in my life. I wanted to make this quote like a book cover of a modern day novel because I think this type of quote is geared more towards the younger generations like my age group.

I chose this quote because I represents me. It's an odd quote and I'm an odd person so it works. I made it black over the white with  a text the font because it looks like headline and if it was supposed to be taken seriously, it would have a serious message.

I like this quote because I feel it works well with this project but I also love the person who said it. I chose the design for it because I wanted to switch it up from the normal centered text but also make it nice and have suitable graphics. 

These are my quotes I did in color based on four color schemes required. Each of them are labelled with their correct schemes. I mainly put my color schemes in a lighter, more pastel color so that they look better with the contrasting colors. I really liked ho my color schemes turned out and I think they are the best out of my entire project.

Tuesday, February 7, 2017

Constructivism Poster

Creating the Poster

A lot of the planning I did for this project was just Google image searching, if I'm to be completely honest. The topic of my poster was to make a Constructivism style poster to present an art exhibit at the Nelson Atkins art museum. For my research, I took what I already knew about Constructivism on a previous project and applied it to my poster, the use of bold lines and bright colors is common in Constructivism pieces. Also, the movement originated in Russia, so I used a Russian font for it. For my sketches, I was inspired by pieces I found on Google and eventually decided on this design shown. I chose it because the birdie represents the Nelson and is very recognizable. I also felt the birdie had a good color scheme for my project. In illustrator, I used the pen tool and the pathfinder tool. It was a really simple poster to make.  

Friday, January 20, 2017

Poster Designing

The Character and Functions of Posters

     The function of a poster is very subjective. There is many types of posters to create that have very different messages. What you make your poster about is all up to you. Posters help with our understanding of societal issues as well as political ones. Good posters often have symbols, or hidden meanings, or at least meanings that cause critical thinking. Posters also bring light to a new way of seeing the world that you might not have seen before. Overall, posters are a modern and innovative way to get your point across to your viewers, whoever they may be.

 The Laws Of Poster Designing

     Posters should be visually attracting, it's important to have them stand out, to make your viewers want to read them. When someone sees your poster, you have to make it emotionally appealing as well. You want your viewer to look at the poster and think about it for a while, not just see it and move on. However, there are a few universal concepts of poster designing that are essential to know. 

General Demands

The poster should have as minimum graphics as possible and a maximum effect. (18)
It should stay in the memory and be effective at long distance communication. 
It also must have artistic interest and have at least one message.

Lettering

The lettering of a poster should be done elegantly and quickly, using as less text as you can.

Shapes

Must be modern and appealing to the viewer, forceful and yet smooth.

Colour

Should suggest the implication of an economical, political, or social movement. It also should relate to the message and convey it well.

Three Key Points

Three key points I learned from this article is the idea that posters are used for messages, the modern touch they must hold, and the importance of using clear and concise, yet lasting messages and graphics.

My Favorite Parts

I definitely think the emphasis on the messages of posters will have a lasting effect on how I use my graphics in the future. It will be important because I think it will improve my overall understanding of graphic designing and how I will use it to my advantage.

     

    In conclusion. the article I read on designing posters was informational and important to every graphic designer. I will definitely use the ideas in this article in my projects.

Friday, December 16, 2016

Graphic Design Semester Reflection

What I did this Semester

Vector Projects

One of my favorite projects we did was a unit of vectorized portraits. Now, my actual self portrait was not very good and I don't think it was a good representation of what I can do as a graphic designer. Both these projects shown above were not main projects. The wolf was extra credit and the cat was part of my halloween project. I only had two days to work of the cat and I spent all that time one the vectored side of it that I didn't get to make the font very neat or interesting. Same withe the background. The vectorized cat took two days to make and the wolf took only one, challenges I faced in these projects were time management and making them both look realistic like their photos. I learnt a lot about the pen tool and color schemes while doing these projects. The only feedback I really got from my peers was that they looked really good, not much was said on the improvement side of it. From my wolf project to my cat, one thing I changed was detail. In the cat you can obviously tell there's a lot more shapes and colors so it really took a lot of time to get it to look right. I'm really proud on how this project turned out, I like using the pen tool and vectorizing things is definitely a strength of mine.

Infographics


Another unit we did I found fun and interesting was infographics. Above is the infographic I made, about cats and dogs, of course. This project took me about a school week to make, including planning time and research. The infographic itself was very easy to set up in Illustrator, the thing that took the most time was figuring out the placement of everything for my infographic and the research. I learned what makes a good infographic, and more tricks to use in Illustrator. A challenge I faced was making it look like a professional infographic. While I think it doesn't look too bad, some things could use fixing. Some feedback I got was making the text in the circles more readable, as well as changing some of the colors and placements to make it more connected. Over time of making this project, I changed the circles and moved them to make room for the graph at the bottom. The graph was one of the last things I made. Overall, I really enjoyed this project and I think it inspired me to try harder in my graphic design career.

Time Management 

I have used my time in class fairly well for the most part. In the first quarter my time management wasn't very good but during the second quarter I think I really stepped up my game to try a lot harder in this course and get things done well and on time. I stayed productive in class by doing a couple extra credit assignments whenever I had the time. Outside of class I do a lot of drawing. Art is a passion of mine so I think designing things in my free time helps with this course.

Strengths

My areas of strength as a graphic designer is definitely my knowledge of how to use the applications. The design part of it can also be good at times, as I believe my designs are a little bit above average, I think. or at least are average. I put a lot of time into improving my work if I can, but working Illustrator(especially the pen tool), comes really easy to me.

Improvements

While I know how to work Illustrator fairly well, I think the more complicated parts of it are what i need to work on the most. I know how to make out things accurately in Illustrator, but there's always room for improvement. This goes for my designing too, some parts of it I'm great at but then you hit certain points in your projects that you know something looks off, but you don't know how to fix it. I think every artist has ran into that problem at one point or another.

Summary

This semester I loved doing the vectorized things. they were a fairly easy concept for me to grasp and I mastered it in no time. I think over this semester I think I want have tried harder. Especially first quarter because I hated it at first but I grew to love graphic design as one of my favorite classes. My learning this semester definitely improved my work ethic in this class and my motivation to do better. My only goal for next semester is to keep improving. I think if I continue to get better, I'll have the potential to be a great graphic designer.

Portfolio Reflection Blog


The first project I feel the most proud of is my Pen project. I liked this project because it shows how I've improved in Maya over the semester. I learned a lot about 3d modeling this semester and I feel this project shows what I have learned. I f I had to change it, I would make the edges smoother, but other than that I think it turned out pretty well. I feel my strength in this project is making it look realistic by the textures added on. My weakness was making the bumps in the grip, which I didn't exactly know how to do. I didn't learn this project because it was a test of my skills, but knowing that I think I did pretty well on it. I feel like I did really well on this one because I really tried on the lighting and overall object. I'm also really proud that I actually got it done in time and turned it in on time. Overall, I'm just really proud of how I improved over the semester in Maya.




The second project my favorite is is my hammer project. In this project, we learned how to bevel objects and a bit about spotlight lighting. To improve this one I would definitely make it brighter when rendered, but we had just introduced lighting at this point and I was gone when we were working on the project. So, for missing some things, I feel like I did pretty well. The materials on the hammer aren't as good as the pen project(which I see as my best work thus far), but considering it was an earlier project, it's not that bad. I like this project because it taught me more about the extrude tool, and I used that a lot on my pen project so it was really helpful. I like that the hammer actually looks like a hammer, I don't know but it kinda looks cute. If it wasn't so dark. In conclusion, this project was more like a basis to my final and I'm pretty proud of that. It taught me a lot as well.


My next project is my Ice Cream Model. This project was important because it taught me how to animate in Maya. While it isn't my best modeling, as I was rushed to animate it, I still think it's a valuable project that needs to be included. I did like how I animated it and the texturing isn't that bad. However, I could definitely have improved in the lighting and the realism in the project. Some of the ice cream is sticking out of the bowl and the ice cream scoop is in the table a little bit. But other than that I think I did pretty good on my project and the animation was done fairly well. The animation itself was pretty simple once I got the hang of it. Even if I did need some help with it at first, I think that that was definitely my strength in this project. My weaknesses were definitely the lighting and proportional modeling, even if the modeling itself was pretty simple. I hope to be able to apply the animations to different works in Maya in future projects in this course.



This next project definitely isn't my best project, but it had important aspects in the making of the project that helped me with my final. I'm proud of the transparency I did at the bottom and the texturing on the cap. The lighting definitely could be improved and I would change that if I could, I think the problem was that I was behind on the project and was in a rush to turn it in so that I could start on my final. There needs to be more lighting on the background so that it doesn't look like its floating in space. However, even if the background is way too dark and bland, the lighting on the cap really shows of the texture and realism of the object. I have greatly improved in my lighting skills, as you can tell in my pen project. However the shape and lofting was a critical part of this project and the steps taken to make this project will be needed in future projects to come.




My walk cycle in animation is my final project I'm most proud of. This is my best work that I made in After Effects. It was really simple to animate in after effects and I think my animation was my best part in this project. I think I would want to improve the background and make it match my character  more. My strength is the animation and the weakness is the quality of the background. I learnt how to make a walk cycle and how to scan my drawings in, which is how I made the dog. The background is made in photoshop, which is why it doesn't match. All in all, I think this animation was fairly decent and probably my best and most essential animation in After Effects.

Wednesday, December 14, 2016

Tutorial For Maya

For this tutorial I’m going to show how to give your objects materials/textures in Maya and which specific ones you use for each texture you want.




First of all, to make it easier, I’d be best if your object is in object mode.


Once it is, right click and hold on top of your object. When you do that, a menu will pop up.
In that menu, continue right click holding and drag it down to an option that say “Assign New Material”. Let go of the click while on top of that option.


After you’ve opened that option, a new menu should pop up that has a list of materials. You can look around at each of the materials to see which one you want, but in case that takes up too much time, the two basic materials are Blinn and Lambert. Lambert is the default and while making objects in Maya, I wouldn’t recommend using Lambert unless it works with the object you’re making.


Once you’ve clicked on the material you want, you can then go to the attribute editor.(the box on the right side of the screen where you can control the specifics of your object)
In the attribute editor, there should be a tab at the top that says the name of whichever texture you chose and then a 1.
In that tab, you can change the color and extra texture of the material. You can customize it to whichever way you see fits with your object.


That’s it!

Animation Article Review

The article I did my review on is an article written by Robin Wilding at Full Sail University. The article was titled “The Future of Animation Is... A Look into Industry Professional's Animated Crystal Balls
”. For writing this article, the author interviewed several professional animators on what they thought the future of animation would be. The three most common ideas the majority of the interviewed animators had was that story, 3d, and mobile capabilities will be the future of animation. The author did not show any bias in his article, as some of the animators may have had similar ideas, but they all brought new insight to the overall effectiveness of the article. There is no solution to be found in the article, as there isn’t much of a claim either. The article itself was mainly seen to me as to provide new ideas and innovation to what animation could be. The article had no argument either, but none of it was needed in order to understand the message of the overall article. However, you can make the claim that the arguments are each of the animator’s claims as to what they think the future of animation will be. With that interpretation, the evidence and argument is very strong. Each animator had enough reasoning to back up each of their claims. There is no conclusion to the article either, but that’s part of what makes it interesting because its open ended. It’s not about “here’s the claims and evidence and here’s the end” it’s about how the article could impact you, and what you do with the claims the animators gave. One thing I don’t understand about the article is that a couple of the animators briefly talk about the economics of animation, which of course, I can’t understand because I’m still a teenager and am not making my career in animation, I don’t think. As a young animator and graphic designer, this article gives me some insight as to what I should prioritize in my work to be more successful. This article isn’t a normal article about the animation industry but about what the animation industry could be. The article is very interesting and worth a quick read.


Article link here: http://www.animationcareerreview.com:8080/articles/future-animation-look-industry-professionals-animated-crystal-balls

Tuesday, December 6, 2016

Professional Animation Review

For my animation review, I did mine on an animation by a CalArts student called "in/ex troversion." You can watch it here:
in/ex troversion from Julia Rodrigues on Vimeo.

The animation is about a girl who goes to a party and gets continuously tired from the party. I liked how this animation used the idea of a battery charging to represent how some people get emotionally drained after a lot of social interaction. The animation flowed really well, and by the looks of the art style, it looks like a frame by frame animation. I would definitely love to to apply my art style to my work like she does and I already know how to do frame by frame animations. The creator did really well on telling the story without voice overs, you could understand the story just by watching it. I think the work could improve by making the details more consistent, as the clothes sometimes had wrinkles, and other times, they didn't. Overall, I think this is a really well made animation and it turned out really well.

Story Animation Project

 For my Story Board animation, I couldn't finish it because I spent all my time on the keyframes instead of the animation. I did try really hard on trying to make it look nice, but I didn't get to finish the animation, unfortunately.

The Story

I was planning on animating the teddy bear as a toy come to life. The bear wanted to get out of the house he was in to see what the outside was like. The meadow shown was going to be what the outside of the window looked like. I had originally put the bear's limbs in different layers to animate him from the side, but the side view of the bear didn't look as good as the 3/4 view. 

The Process

The bear and the meadow were both drawn outside of photoshop with a bamboo wacom drawing tablet. The animation process, of what little I got done, was done in Adobe After Effects. I used the puppet pin tool for animating a walk cycle.

Tuesday, November 29, 2016

Cats Vs Dogs Infographic

For this project I made an infographic about cats and dogs. I am very passionate about both cats and dogs so I decided to make my project about them both. The layout was fairly simple, as all i did was make circles and put text in them. The dog and cat graphics in the middle were made using the vector pen tool. My information was fairly easy to get as well, the links are at the bottom of the infographic. The graph was also really easy to make as it was a simple design. For the colors I chose a palette that would appeal to the younger audience, such as millennial as I think that category of people would be most interested in my infographic.

Friday, October 7, 2016

Raccoon Project

In this project, I made a raccoon in Adobe Illustrator.  I then added in handwritten text and some acorns to make a postcard. The project itself was pretty simple, all I really had to do was make shapes and use a lot of anchor points. 

Monday, September 12, 2016

Landscape Man Challenge



I learned more about how to use photoshop and the tools that we use in it. The main tools i used are the Content Aware fill tool, the Patch tool, the clone stamp and healing brush, and the spot healing brush. my favorite skill is the spot healing brush because it's simple and effective. My strength is blending and my weakness is removing parts from clothing. I would take out the loose strings on the tuxedo and I like the clouds as the hair I just wish it would blend better. I liked this project because it included creativity and let me do my own thing.